STR
STR, or "Strength" affects physical attack power.
1 STR = +3 ATK when a sword or rod is equipped.
1 STR = +2 ATK when a bow, claw, special claw, or throwing weapon is equipped.
1 STR = +1 ATK when a special sword or magic rod is equipped.
1 STR = +3 ATK when a sword or rod is equipped.
1 STR = +2 ATK when a bow, claw, special claw, or throwing weapon is equipped.
1 STR = +1 ATK when a special sword or magic rod is equipped.
INT
INT, or "Intelligence" affects one's MaxMP, magic defense, and magic attack power.
1 INT - adds around 4 MP (fluctuates for each class)
1 INT - adds 4 MATK
1 INT - adds 3 MDEF
1 INT = +2.5 ATK when a magic sword or magic rod is equipped.
1 INT = +2 ATK when a throwing weapon or magic bow is equipped.
1 INT = +1 ATK when a rod or special throwing weapon is equipped.
1 INT = -1 ATK when a special bow is equipped.
1 INT - adds around 4 MP (fluctuates for each class)
1 INT - adds 4 MATK
1 INT - adds 3 MDEF
1 INT = +2.5 ATK when a magic sword or magic rod is equipped.
1 INT = +2 ATK when a throwing weapon or magic bow is equipped.
1 INT = +1 ATK when a rod or special throwing weapon is equipped.
1 INT = -1 ATK when a special bow is equipped.
VIT
VIT, or "Vitality" affects one's MaxHP, defense, and damage taken from poison.
1 VIT - adds around 20 HP (fluctuates for each class)
1 VIT - adds 1.5 DEF
4 VIT - adds 4 MDEF
1 VIT - reduces poison damage by 1
1 VIT = +2 ATK when a special sword is equipped
1 VIT = +1 ATK when a special throwing weapon is equipped
1 VIT = -1 ATK when a special bow is equipped
1 VIT - adds around 20 HP (fluctuates for each class)
1 VIT - adds 1.5 DEF
4 VIT - adds 4 MDEF
1 VIT - reduces poison damage by 1
1 VIT = +2 ATK when a special sword is equipped
1 VIT = +1 ATK when a special throwing weapon is equipped
1 VIT = -1 ATK when a special bow is equipped
AGI
AGI, or "Agility" affects one's attack speed and chance of evading an attack.
AGI value needed to hit maximum attack speed:
Without adding any AGI, these are the attack speeds:
1 AGI - adds 1 evasion
6 AGI - adds 11 attack speed
1 AGI = +2.5 ATK when a special bow is equipped
1 AGI = +2 ATK when a claw or special claw is equipped
1 AGI = +1 ATK when a samurai is equipped with a sword
AGI value needed to hit maximum attack speed:
Without adding any AGI, these are the attack speeds:
1 AGI - adds 1 evasion
6 AGI - adds 11 attack speed
1 AGI = +2.5 ATK when a special bow is equipped
1 AGI = +2 ATK when a claw or special claw is equipped
1 AGI = +1 ATK when a samurai is equipped with a sword
DEX
DEX, or "Dexterity" affects accuracy and casting speed
1 DEX - increases accuracy, or HIT by 1
1 DEX - adds 5 or 6 CSPD, or casting speed
2 DEX - adds 2 MATK
1 DEX = +2 ATK when a bow is equipped
1 DEX = +1.5 ATK when a magic bow or special sword is equipped
1 DEX = +1 ATK when a sword, throwing weapon, or magic sword is equipped
1 DEX - increases accuracy, or HIT by 1
1 DEX - adds 5 or 6 CSPD, or casting speed
2 DEX - adds 2 MATK
1 DEX = +2 ATK when a bow is equipped
1 DEX = +1.5 ATK when a magic bow or special sword is equipped
1 DEX = +1 ATK when a sword, throwing weapon, or magic sword is equipped
CRT
CRT, or "Critical" affects critical rate. CRT increases the chance of triggering Spell Burst (and other skills that can be triggered), Double Attack (9CRT increases the chance of triggering Double Attack by 1%), and inflicting a critical attack. It also increases critical damage.
Critical Rate
1 CRT | 30 CRT | 60 CRT | 90 CRT | 120 CRT | 150 CRT | 180 CRT | 210 CRT | 240 CRT | 256 CRT |
5% | 15% | 25% | 35% | 45% | 55% | 65% | 75% | 85% | 90% |
Accuracy does not affect the chance of causing a critical attack. For example, if you have 256 CRT points, you will produce a critical attack 90% of the time, even if you have no DEX.
Critical rate can never go above 95%
1 CRT = +1 ATK when a special bow is equipped
1 CRT = -1 ATK when a special sword is equipped
What's the difference between CRT+#, CRT rate, and CRT rate +#% ?
Let's pretend that you have three pieces of equipment, one gives CRT +30, CRT rate +30, and CRT rate +30%.
Attack Rise by Weapon Type
Weapon | STR | INT | VIT | AGI | DEX | CRT |
Sword | +3 | - | - | - | +1 | - |
Bow | +2 | - | - | - | +2 | - |
Rod | +3 | +1 | - | - | - | - |
Nail | +2 | - | - | +2 | - | - |
Throwing | +2 | +2 | - | - | +1 | - |
Magic Sword | - | +2.5 | - | - | +1 | - |
Magic Bow | - | +2 | - | - | +1.5 | - |
Magic Rod | +1 | +2.5 | - | - | - | - |
Special Sword | +1 | - | + 2 | - | +1.5 | -1 |
Special Bow | - | -1 | -1 | +2.5 | - | +1 |
Special Nail | +2 | - | - | +2 | - | - |
Special Throwing | - | +1 | +1 | +1 | - | - |
Note: When a samurai is equipped with a sword (including normal, special, magic), he/she will gain +1 ATK per 1 AGI. This bonus does not apply to any other class.
Occupation Status Points
Occupation | STR | INT | VIT | AGI | DEX | CRT |
Adventurer | +0 | +0 | +0 | +0 | +0 | +0 |
Apprentice Warrior | +1 | +0 | +2 | +2 | +0 | +? |
Warrior | +2 | +0 | +4 | +4 | +3 | +? |
Apprentice Knight | +4 | +1 | +8 | +4 | +4 | +? |
Knight | +6 | +2 | +12 | +4 | +6 | +? |
Apprentice Paladin | +8 | +5 | +15 | +4 | +8 | +? |
Paladin | +9 | +7 | +18 | +4 | +11 | +? |
Apprentice Gladiator | +11 | +2 | +12 | +5 | +10 | +? |
Gladiator | +14 | +3 | +14 | +5 | +13 | +? |
Apprentice Hunter | +3 | +1 | +4 | +6 | +6 | +? |
Hunter | +? | +? | +? | +8 | +? | +3 |
Apprentice Sniper | +? | +? | +? | +9 | +? | +3 |
Sniper | +? | +? | +? | +9 | +? | +? |
Apprentice Assassin | +? | +3 | +3 | +11 | +10 | +8 |
Assassin | +? | +4 | +4 | +12 | +10 | +14 |
Apprentice Mage | +1 | +4 | +0 | +0 | +3 | +? |
Mage | +2 | +9 | +1 | +1 | +7 | +? |
Apprentice Wizard | +4 | +12 | +5 | +1 | +10 | +? |
Wizard | +4 | +16 | +6 | +1 | +14 | +? |
Apprentice High Wizard | +4 | +21 | +7 | +3 | +15 | +? |
High Wizard | +4 | +26 | +8 | +4 | +17 | +? |
Apprentice Enchanter | +5 | +16 | +8 | +5 | +17 | +? |
Enchanter | +? | +18 | +9 | +8 | +20 | +? |
Apprentice Cleric | +2 | +8 | +10 | +1 | +7 | +? |
Cleric | +5 | +10 | +12 | +2 | +9 | +? |
Apprentice Bishop | +5 | +13 | +13 | +3 | +11 | +? |
Bishop | +5 | +18 | +15 | +3 | +14 | +? |
Apprentice Monk | +6 | +6 | +15 | +11 | +10 | +? |
Monk | +? | +? | +12 | +? | +? | +? |
Samurai | +? | +? | +? | +? | +? | +? |
Ninja | +? | +? | +? | +? | +? | +? |
Minstrel | +? | +? | +? | +? | +? | +? |
Stat | Description |
HP | Hit Points Your life. Recovers slowly over time (faster when sitting), or with healing items or skills. If it reaches zero, you must go to town, be revived by your pet, or revived by another player. |
MP | Magic Points Required to use certain skills. Recovers slowly over time (faster when sitting), or with items. |
EXP | Experience Points Killing monsters and completing quests give you experience points toward achieving higher levels. |
Lv | Level Affects the availability of quests and some equips. Each time the level increases, evasion, accuracy, HP, and MP increase. |
MaxHP | Maximum HP The maximum HP you currently have. |
MaxMP | Maximum MP The maximum MP you currently have. |
ATK | Attack Affects the amount of physical damage you do versus the target's defense. |
MATK | Magic Attack Affects the amount of magic damage you do versus the target's magic defense. |
DEF | Defense Affects the amount of damage you suffer from physical attacks. |
MDEF | Magic Defense Affects the amount of damage you suffer from magic attacks. |
HIT | Hit Rate Affects your chances of landing a successful hit versus the target's avoid. You will gain 1 HIT point each level. |
EVA | Evasion Affects your chances of dodging an enemy's attack. |
ASPD | Attack Speed Affects the rate of speed of your physical attack. You will gain 1 EVA point each level. |
CSPD | Casting Speed Affects the amount of time needed to cast a skill. |
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